Treadstone Interface & Team Ident

2008 | Radical Entertainment
Console Game, unreleased
I joined the Firearm team at radical entertainment to work on AAA console development shortly before the takeover by Activision. It was here that I began to work in earnest with agile process, and to see the value of design and engineering working (literally) side-by-side.  I worked on animation and front end graphics for video games.